test

Tile App
Tile App
function applyTile() { const imageInput = document.getElementById(‘imageInput’); const tileType = document.getElementById(’tileType’).value; const resultImage = document.getElementById(‘resultImage’); if (imageInput.files.length === 0) { alert(‘Please select an image.’); return; } const reader = new FileReader(); reader.onload = function(e) { const image = new Image(); image.src = e.target.result; image.onload = function() { const canvas = document.createElement(‘canvas’); const context = canvas.getContext(‘2d’); canvas.width = image.width; canvas.height = image.height; // Apply tile based on the selected type (replace with your tile logic) if (tileType === ’tile1′) { // Apply tile type 1 logic context.fillStyle = ‘red’; context.fillRect(0, 0, image.width, image.height); } else if (tileType === ’tile2′) { // Apply tile type 2 logic context.fillStyle = ‘blue’; context.fillRect(0, 0, image.width, image.height); } context.drawImage(image, 0, 0); resultImage.innerHTML = ”; resultImage.appendChild(canvas); }; }; reader.readAsDataURL(imageInput.files[0]); }